KEYPAD NUMBERS - Changes where the camera stays when following the player.KP_INS (0) - Toggles camera mode: Default, Lower, and OverTheShoulder.It changes position every time the player goes behind a wall. KP_DEL (.) - Makes camera stay still, but follows the player in view, movie style.KP_ENTER - Toggles camera used in cinematics.KP_PLUS (+) - Toggles visibility of health bars of NPCs.Also affects visibility of Disruptor Rifle's scoped view and saber clash flares. KP_MINUS (-) - Toggles HUD and screen effects such as the Force Sense screen effect, underwater effect, and the droid view effect.KP_STAR (*) - Toggles glow effect of sabers and certain lights.KP_SLASH (/) - Toggles dynamic shadows on character models.KP_NUMLOCK - Toggles disappearing corpses to either 15 seconds(default), 5 minutes, or never.Use " openjk-ca63f215" if you want to use this without problems. Getting this to work in OpenJK was a real hassle, as the numberpad keys don't work properly in the newer builds. Some of these features may not work in Multiplayer, as they require cheats to be enabled to work. It also lets you fool around in cutscenes. If you'll type "rgb_saber1 :0,255,255", both blades will become cyan, coz if the color for the blade is not specified, game will automatically apply the color of the first blade.This is a simple mod that allows you to adjust the camera, change playerteam, toggle activity of NPCs, toggle HUD, and toggle certain effects quickly without needing to open the console. For example, if you take the staff, set the color rgb and enter "rgb_saber1 :0,255,255:127,0,255", then the first blade of the saber will be cyan, and the second - violet. You can have up to 8 color blocks (JKA supports sabers with 8 blades). How it looks: ":red1,green1,blue1:red2,green2,blue2. Each number defines red, green or blue channel (exactly that order). Each block has 3 numbers, separated by commas. It is string of color blocks (for each blade), preceded by a colon. Only after using this cmd saber blade will become customizable. pk3->ext_data->sabers.Ībout console commands, I was thinking it's obvious (at least I've added examples). Also nothing stops you from cheating that mod-added saber via "saber blahblah" (no need for menu). You can delete my menu and customize saber color only via cheats. It isn't incompatibility, because RGB color by itself works well, menu handy, but not essential thing and could be deleted. You can have menu that includes hilts of single mod, or menu with RGB color. But, only one sabermenu could exist, so every mod saber menu will be suppressed by mine. New hilts mod for usually alters the saber menu. Every saber by itself, no matter is it original or not, is compatible with RGB saber color (if it has light blade at all :D).
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March 2023
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